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Badge System Configuration - Centralized badge registry with 5 categories (Community, Contribution, Achievement, Special, Milestone), 4 rarity levels (Common to Legendary), and extensible award criteria system
Reputation System - 6-tier progression system (Newcomer → Legend) with configurable point values for posts (10), votes (5), comments (2), submissions (20), reviews (5), bookmarks (3), and followers (1)
Badge Award Criteria - Type-safe criteria system supporting reputation thresholds, count-based achievements, activity streaks, special conditions, and composite multi-criteria badges
User Profile Integration - Public badge display with featured badge selection (max 5), reputation breakdown visualization, and tier progress indicators
Badge Components - BadgeGrid for showcase display, BadgeNotification for award toasts, ReputationBreakdown with progress bars and tier visualization
Server Actions - Authentication-protected actions for badge management: getUserBadges, getFeaturedBadges, toggleBadgeFeatured, checkBadgeEligibility, getRecentlyEarnedBadges
Public Queries - Unauthenticated functions for profile viewing: getPublicUserBadges, userHasBadge, badge registry queries
Badge Repository - Complete CRUD operations with Supabase integration: findByUser, findFeaturedByUser, toggleFeatured, findRecentlyEarned, hasUserBadge
"NEW" Badge Feature - Automatic badge display on content added within last 7 days across all preview cards (agents, rules, commands, skills, collections)
Content Age Detection - isNewContent() utility function with date validation and 0-7 day range checking
Responsive Card Utilities - Three new UI constants: CARD_BADGE_CONTAINER, CARD_FOOTER_RESPONSIVE, CARD_METADATA_BADGES for mobile-first layouts
Homepage Featured Sorting - Updated fallback algorithm to sort by newest content (dateAdded DESC) instead of alphabetical, improving homepage freshness
User Profile Layout - Redesigned activity sidebar with reputation breakdown as primary stat, added badge showcase section, removed redundant reputation display
BaseCard Component - Applied responsive utilities for mobile/tablet optimization: tags wrap at breakpoints, footer stacks vertically on mobile, metadata badges flex-wrap on small screens
Safe Action Middleware - Extended category enum to support future reputation/badge actions (structure prepared for expansion)
TypeScript Strict Mode - Resolved 12 undefined access errors in reputation.config.ts with proper TypeScript guards for array access and optional values
Optional Parameters - Fixed badge action parameter handling with nullish coalescing for limit/offset defaults
Repository Type Safety - Added conditional option objects to avoid exactOptionalPropertyTypes violations in badge queries
TL;DR: Implemented comprehensive badge and reputation system for community gamification with 6 reputation tiers, 20+ achievement badges, and public profile integration. Added UI/UX improvements including "NEW" badges for recent content (0-7 days), newest-first sorting for homepage featured sections, and mobile-responsive card layouts for better mobile/tablet experience.
Added production-grade gamification infrastructure to drive community engagement through reputation scoring, achievement badges, and tier progression. The system features type-safe badge definitions, automated award criteria, featured badge showcase on user profiles, and real-time reputation tracking with visual breakdown. Complemented by three UX improvements: automatic "NEW" badges highlighting recent content, improved homepage freshness with newest-first featured sorting, and responsive card design optimizations for mobile/tablet devices.
BadgeGrid for showcase display, BadgeNotification for award toasts, ReputationBreakdown with progress bars and tier visualizationgetUserBadges, getFeaturedBadges, toggleBadgeFeatured, checkBadgeEligibility, getRecentlyEarnedBadgesgetPublicUserBadges, userHasBadge, badge registry queriesfindByUser, findFeaturedByUser, toggleFeatured, findRecentlyEarned, hasUserBadgeisNewContent() utility function with date validation and 0-7 day range checkingCARD_BADGE_CONTAINER, CARD_FOOTER_RESPONSIVE, CARD_METADATA_BADGES for mobile-first layoutsdateAdded DESC) instead of alphabetical, improving homepage freshnessreputation.config.ts with proper TypeScript guards for array access and optional valuesexactOptionalPropertyTypes violations in badge queries